Street Fighter World Warrior
Street Fighter World Warrior Inhaltsverzeichnis
Street Fighter II ist ein populäres japanisches Arcade-Spiel von Capcom. Es ist der erfolgreichste und bekannteste Teil der gleichnamigen Spieleserie. Street Fighter: World Warrior. Gefällt Mal. The official Facebook page for Street Fighter: World Warrior. Street Fighter II – The World Warrior (PlayStation, im Rahmen der Street Fighter Collection Vol. 2). Street Fighter II' – Champion Edition () Umsetzungen. Street Fighter World Warrior Encyclopedia - Arcade Edition HC: forium.co: Moylan, Matt, UDON: Fremdsprachige Bücher. Finde hier alle News und Videos der Serie Street Fighter: World Warrior. Zusammenfassung: Ryu, Ken, Guile und Chun-Li nehmen.
Street Fighter World Warrior Encyclopedia - Arcade Edition HC: forium.co: Moylan, Matt, UDON: Fremdsprachige Bücher. Street Fighter II - The World Warrior. Written by Redscorpion. font size decrease font size increase font size; Print · Email. Rate this item. Street Fighter: World Warrior. Gefällt Mal. The official Facebook page for Street Fighter: World Warrior. Retrieved January 11, You may pick from eight playable characters, each with its own design and abilities, as opposed to Street Fighter where the two choices were identical, save for their aesthetics. The game was a spin-off for Street Article source I, game released in by the same developer. Click at this page laces his boots. Cassette or floppy disk. Utilizing three punch buttons and three kick buttons, you bust some fancy flying attacks, fire flaming missiles, and pull body-bashing throws. Living up to the coin-op, Street Fighter ll's graphics sizzle! You can get him under your control by using a pattern. You read article designate which buttons access the various attacks, listen to a sound test, and adjust the computer's skill level. Der Artikel wurde dem Warenkorb hinzugefügt. Auch der Ausarbeitung der Hintergrundgeschichte und Charaktere wurde viel Raum beigemessen. Chun-Li ist zwar nicht so stark wie ihre männlichen Kameraden, dafür aber sehr beweglich und schnell. Einfach zahlen mit. Tipp3.De Enter the world of Street Fighter, where fighters of every size, shape, and color collide in a global battle for supremacy. Erstmals konnte der Spieler bei einem Fighting Game zwischen mehreren Spielcharakteren auswählen. Bitte melden Sie sich an, um Produkte in Ihre Merkliste hinzuzufügen. Zum Warenkorb. Combatants fight for reasons as diverse as their Spielothek finden Aibel Beste in, each with their own unique moves and fighting style. Wir reisen in der Zeit zurück in das Jahr Inside you will find detailed read article of every Street Fighter character, Paypal Гјberweisen Auf their origins, allies, enemies, fighting styles, and more!
Street Fighter World Warrior Video
Street Fighter World Warrior - Ähnliche SpieleIhr Warenkorb wurde nun mit diesen Artikeln ergänzt. Passwort vergessen. Wenn es dann noch keinen klaren Sieger gibt, gewinnt automatisch der Computergegner das Spiel, oder beide von Menschen gespielte Kämpfer verlieren die Runde.
Next on the lineup is Zangief with an RTP of He is a pro-wrestler from the USSR present-day Russia who is desperate to emphasize the superiority of the Soviet Union with his bare hands.
She is a martial artist from China who seeks to avenge her deceased father. Second-last on the list is Blanka with an RTP of He is a deformed man from Brazil who yearns for a happier life.
On top of the differences in the Return to Player percentages, each character will also award wilds differently during the wild combo discussed later.
Growing up, some of us spent so many quarters on Street Fighter II than we can recall. Well, guess what? Besides that, there is the Insert Coin Gamble Feature, which allows you to replay the current level of the bonus round discussed later after losing to your opponent.
This feature is, however, not available at all casinos. After selecting your character, the game will select an opponent randomly, after which the round commences.
Each of the characters will have its high-pay win and defeat symbols battling it out on the reels alongside the low-pay blackjack royal icons.
Win symbols, defeat symbols, and blackjack royal icons pay up to X, X, and X respectively. That will reflect on the health meters above the grid, where points equaling the number of symbols involved in the win will be deducted.
The health meters go all the way to 75 health points, meaning that one round may take a while to complete. To avoid confusion in Tournament Play, many players refer to each character by a defining characteristic.
The names are "Claw" to refer to the character from Spain, "Boxer" to refer to the African-American boxer, and "Dictator" to refer to the final boss of the game.
The characters in the Japanese version also have more than one win quote  and if the player loses a match against the CPU in the Japanese version, a random playing tip will be shown at the bottom of the continue screen.
While the ending text for the characters was originally translated literally, a few changes were made due to creative differences from Capcom's U.
For example, the name of Guile's fallen friend who later debuted as a playable fighter in Street Fighter Alpha was changed from Nash to Charlie , since a staff member from Capcom USA felt that Nash was not a natural sounding English name.
Although the original Street Fighter had not been very popular, Capcom began to make fighting games a priority after Final Fight was commercially successful in the United States.
The game's combo system came about by accident:. I taped the sequence and we saw that during the punch timing, it was possible to add a second hit and so on.
I thought this was something impossible to make useful inside a game, as the timing balance was so hard to catch.
So we decided to leave the feature as a hidden one. The most interesting thing is that this became the base for future titles.
Later we were able to make the timing more comfortable and the combo into a real feature. In [ Street Fighter II ] we thought if you got the perfect timing you could place several hits, up to four I think.
Then we managed to place eight! A bug? The vast majority of the in-game music was composed by Yoko Shimomura.
This was ultimately the only game in the series on which Shimomura worked, as she subsequently left the company for Square two years later.
The sound programming and sound effects were overseen by Yoshihiro Sakaguchi, who had been the composer on the original Street Fighter.
Many aspects from the arcade versions were either changed or simplified in order to fit into the smaller memory capacity.
This version featured a secret code which allowed both players to control the same character in a match, which was not possible in the original arcade version.
The four Grand Masters are still non-playable, but they use their Champion Edition color palette if the code is entered.
These versions were not released in any other region, except for the PC version, which also saw a release in North America where it was published by Hi-Tech Expressions.
As a result, these versions are filled with unusual peculiarities such as Ryu and Ken's Hadouken Fireball sprite being a recolored Yoga Fire and the title theme being used as background music for matches, while move properties are completely different.
In the DOS version, in particular, Dhalsim ends up being the strongest fighter in the game due to his basic attacks having high priority over other characters.
The DOS version also saw a bootleg version and was actually considered by many, while mediocre, to be still quite superior to the official DOS version.
It is missing three of the original characters Dhalsim, E. Honda, and Vega. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player holds either button an input method similar to the one used in Fighting Street , the TurboGrafx CD version of the original Street Fighter.
Same character matches are allowed, but because of the game's lack of color, distinguishing between two characters is not possible even on a Super Game Boy.
The game retains character endings for all 9 playable characters. This is only available by completing the Normal mode or Survival mode on level 4 or level 5 difficulty.
Completing the Survival mode on level 5 unlocks a brief video of the sprites and animations of all of the available characters. The Game Boy version remains the only version of Street Fighter 2 that is not a direct port but specifically made for a handheld system.
Additionally, the Game Boy version is notable for not being re-released in any compilation collections later on.
All three games were also included in Capcom Classics Collection Vol. Street Fighter II was followed by a series of updated versions, each refining the play mechanics, graphics, character roster, and other aspects of the game.
The first was Street Fighter II: Champion Edition , released for the arcades in March , which allowed players to control the four Grand Masters and same character matches.
Following the release of Champion Edition , a wave of bootleg ROM chip upgrades for its arcade cabinets added new gameplay, prompting Capcom's official response with Street Fighter II Turbo: Hyper Fighting during December the same year, increasing the playing speed and giving some of the characters new special moves.
All six Street Fighter II games have been ported to various platforms, both in individual releases and in compilations. In Japan, Game Machine listed it on their April 1, issue as being the second most-successful table arcade unit of the year, outperforming titles such as Detana!!
TwinBee and King of the Monsters. Street Fighter II also placed No. All the characters, with the exception of M. Bison the character known internationally as Balrog , were featured on the list of Best Characters of , with Chun-Li at No.
Bison outside Japan at No. Dash placed No. Super ranked third place, with Turbo at No. Hawk at 36 and Famitsu ' s panel of four reviewers gave it scores of 9, 9, 9, and 8, adding up to 35 out of They later gave the Turbo update a score of 36 out of The arcade game was well-received by English-language critics upon release.
The reviewer Julian Rignall criticized the original Street Fighter for being a "run-of-the-mill beat 'em up with little in the way of thrills and spills," but praised this sequel for being "absolutely packed with new ideas and special moves.
The reviewer John Cook criticized the controls, stating, "You might find the control system a bit daunting at first," noting "a joystick plus six count 'em!
In Electronic Gaming Monthly EGM , its panel of four reviewers gave it scores of 10, 9, 10, and 9, adding up to 38 out of 40,  and their "Game of the Month" award.
Sushi X Ken Williams , who gave it a 10, stated that it is "The best! Street Fighter II is the only game I have ever seen that really deserves a 10!
Incredible game play! Get one of the new 6 button sticks and you'll swear you're playing the arcade version.
Character select and the extra options, I would even go so far to say that this is actually better than the coin-op.
The magazine reported that "the atmosphere and the impact of hefty welts and bone-crushing action is just not here. The usual lament of many PC gamers about arcade conversions is once again true: too little and too late".
Entertainment Weekly wrote that "Sure, it's violent people can be set on fire , but Street Fighter II offers a depth of play each character has more than 20 different moves unmatched by any other video-game slugfest.
However, they commented on the fact that Street Fighter II was a very old game by this time. Street Fighter II has been listed among the best games of all time.
Game Informer ranked it as the 22nd-best game ever made in The staff praised it for popularizing the one-on-one fighting game genre and noted that its Super NES ports were "near-perfect.
As of [update] , this makes it one of the top three highest-grossing video games of all time, after Space Invaders and Pac-Man The company sold more than 60, video game arcade cabinets of the original version of Street Fighter II.
The sales for the arcade versions of Street Fighter II in the Western world were similarly successful. The October issue of Electronic Games noted, "Not since the early s has an arcade game received so much attention and all-out fanatical popularity.
The numerous home versions of Street Fighter II are listed among Capcom ' s Platinum-class games games which the company has sold more than 1 million units worldwide.
Ultimate in Street Fighter II is regarded as one of the most influential video games of all time,    and the most important fighting game in particular.
It featured the most accurate joystick and button scanning routine in the genre thus far, allowed players to reliably execute multi-button special moves which had previously required an element of luck , and its graphics took advantage of Capcom's CPS arcade chipset , with highly detailed characters and stages.
Whereas previous games allowed players to combat a variety of computer-controlled fighters, Street Fighter II allowed players to play against each other.
The popularity of Street Fighter II surprised the gaming industry, as arcade owners bought more machines to keep up with demand.
Street Fighter II was responsible for revitalizing the arcade video game industry in the early s,   to a level of popularity not seen since the days of Pac-Man in the early s;   It was the best-selling arcade video game by far since the golden age of arcade video games ,   setting off a renaissance for the arcade game industry in the early s.
The game was responsible for popularizing the concept of direct, tournament-level competition between two players.
Another impact it had on the gaming industry was the concept of revisions, with Capcom continuously upgrading and expanding the arcade game instead of releasing a sequel, paving the way for the patches and downloadable content found in modern video games.
Street Fighter II has been influential in hip hop culture, as the video game most frequently sampled and referenced in hip hop music.
The connection between Street Fighter and hip hop dates back to Hi-C 's " Swing'n " and DJ Qbert 's " Track 10 " which sampled Street Fighter II , and the Street Fighter film soundtrack which was the first major film soundtrack to consist almost entirely of hip hop music.
According to Vice magazine, " Street Fighter ' s mixture of competition, bravado, and individualism easily translate into the trials and travails of a rapper.
Street Fighter II has been similarly influential in UK rap culture, frequently referenced and sampled in grime music. From Wikipedia, the free encyclopedia.
Redirected from SFII. For other video games with the same acronym, see SF2 disambiguation. Japanese arcade brochure featuring the original eight main characters.
Clockwise from top left: E. At the center: Chun-Li. March WW : March . EU : November 15, EU : December 20, EU : December 31, EU : August 20, EU : September 14, JP : July 14, Retrieved May 24, Electronic Gaming Monthly : 13— Retrieved January 18, Archived from the original on August 30, Retrieved June 16, Retrieved 16 January Capcom puts year-old 'Street Fighter II' mystery to rest".
Digital Trends. Archived from the original on April 23, Fans of the original game will be impressed that the graphics are totally faithful.
The reels are set against different backgrounds, which are the same as the stages in Street Fighter 2. The symbols are designed in the style of bit graphics, giving an authentic retro gaming reel.
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